Zbrush is not taught in detail as part of any professional course in India, but if you go for any course for animation, visual effects, or video game development in the United States, Canada, the United Kingdom, Europe, South East Asia, or Australia, you should be able to find great guidance and to mentor to become a professional digital sculptor. However, to fully grasp the underlying idea of using Zbrush, it is best to have a foundation in fine arts. You can also just search for videos on YouTube if you need help with a particular tool or want to see a demo of what it would do. The Gnomon Workshop is a dedicated website for animation, games, and visual effects tutorials for professionals of all levels in these industries. There are many resources available online for learning Zbrush, starting with the master classes offered via Zbrush Central or those from online learning websites like the Gnomon Workshop, Pluralsight,, etc., to get you up and running. On television, the most famous and illustrious showcase for the use of Zbrush is in Game of Thrones, the HBO show based on A Song of Ice and Fire saga by George R.R. Zbrush has enabled these and many more games to achieve a level of photorealism in their visuals comparable to the cinema and enabling more story-based games to be created. Practically every AAA video game worth mentioning has been created with the help of Zbrush, including but not limited to God of War, Paragon, Ghost Recon Wildlands, Fallout 4, Mass Effect Andromeda, Dragon Age, and many more. The support for the high poly count and a large set of tools to enable the creation of detailed characters in a manageable timeframe allowed the vast and diverse worlds of Middle Earth, Pandora, and Narnia to come alive with creatures you would find only in your imagination, in acute detail.
Movies, where Zbrush has been used for visual effects include blockbusters such as The Lord of the Rings series, Marvel’s Avengers series, the Incredible Hulk, Ironman, Captain America, Avatar, The Chronicles of Narnia series, Pirates of the Caribbean, and more, for visual effects, and in animated movies like Rango, Wreck-It Ralph, Despicable Me, Tangled and many more. It has a proven track record in film, and visual effects and AAA video game production pipelines the world over for a bit more than a decade now. To use Zbrush for free, you need a graphics card that supports OpenGL 3.3 or higher, Intel Core2Duo CPU or AMD equivalent, 4 GB of RAM, 8GB of Hard Disk Space, Mouse/Wacom compatible tablet, and a monitor with the minimum resolution of 1280×1024 with 32-bit color. And if you have a suggestion for another tip share it in the comments below.3D animation, modelling, simulation, game development & others System Requirements Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. We would love to see what you create with this tip. To learn more about Depth of Field check out the KeyShot Manual. It can also help with dramatic effects such as creating Bokeh within your KeyShot scenes. Using the depth of field settings not only help isolate your subject creating a point of interest but can also help you draw attention to specific features or design elements. Typically, if your subject is closer, you'll use a lower F-stop number but this also depends on whether you are going for a shallow depth of field or a deeper depth of field. Next, change the F-stop to a value that gives you the desired amount of focus and sharpness. This quickly sets the focus for the camera. To set a proper DOF for your product shot, first change the Focal Distance by adjusting the slider or by clicking the target icon and then selecting the point on your model (or in your scene) that you’d like to focus on. Simply put, Focal Distance is t he distance from the camera to where the image is the sharpest and F-stop adjusts the virtual aperture of the camera to determine the extent of the area that is in focus. If you are familiar with cameras and photography, then these two settings should be very familiar and intuitive for you to use. When you activate Depth of Field, by clicking the checkbox, you’ll notice two settings, Focal Distance and F-stop. Just below the Lens Settings and Stereo options, you’ll see the Depth of Field options. KeyShot’s depth of field settings is located in the Camera tab of the Project window. Do this with your mouse by clicking and dragging the Left Mouse Button to rotate and the Scroll Wheel to zoom in or out or by adjusting the various sliders in the Position and Orientation section of the Camera tab. To get started you’ll want to orient your camera to frame your subject as desired.